Rainbow Six Siege Amaru guide: Ember Rise tips and best weapon loadout
Rainbow Six Siege Operation Ember Ascent brings a duo of two Latin American gunslingers, both packing new toys spicing up Ubisoft's hitting multiplayer shooter. Amaru is a fast-moving, heavy-hitting attacker, carrying a grappling hook to reach the skies with ease. Here'due south what you lot demand to know well-nigh Amaru and how to describe the all-time from her loadout.
Should I play Amaru in Rainbow Six Siege?
Amaru is the high-flying attacker of Operation Ember Rising, bringing new methods of infiltration to Rainbow Six Siege.
Category | Spec |
---|---|
Ability | Garra Claw |
Primary | G8A1 Supernova |
Secondary | ITA12S SMG-11 |
Gadget | Claymore Stun Grenade |
Armor | 2/3 |
Speed | 2/three |
Price | 25,000 Renown 600 R6 Credits |
Peruvian anti-archaeological looting specialist turned counterterrorism recruit, years of cartel run-ins make her the ideal newcomer for Team Rainbow. The makeshift "Garra Claw" grappling device leaves her highly-mobile, proving an avant-garde infiltration tool.
The value in Amaru comes with flanking defenders and establishing angles for an element of surprise. Unprepared foes volition exist caught off baby-sit past her agility, while she's also equally capable of a zippy escape.
Amaru gadget and power
The draw of Amaru is her Garra Hook, serving as a slick point-and-shoot grapple to reach new heights. The device utilizes grapple points already spread across existing maps, with four uses per round. Amaru can scale ledges and windows (but non doors) when outside, while hatches and skylights promote indoor verticality.
Compatibility is determined via an on-screen grapple indicator, switching from ruby to white in one case in position, and triggered using the burn push button. Garra Hook limitations require the Operator to exist within 15 meters or less, positioned below or horizontally from a grapple point. Once fired, players must wait for an eight-second cooldown timer to laissez passer, preventing rapid chaining.
In one case in use, her weapons will be holstered for the duration of travel, tailed by a brief recovery period upon touching down. Blazing carelessly into an objective is a guaranteed death; instead, its use demands consideration earlier reeling in. Defenders also require Amaru to stay wary, from both Castle reinforcements blocking access to punishing underfoot traps. The Garra Hook is as well very noisy, especially when popping open a barricade before sailing inside.
Amaru guns and best loadout
Continuing a trend of recycling prior Operator gear, Amaru sports familiar weaponry from across the Siege cast. The G8A1 light machine gun (LMG) brings the same high-impairment setup used by IQ, alongside the SuperNova shotgun of Hibana and Echo fame. Two viable secondaries also render, from a compact ITA12S shotgun to SMG-xi.
An attacker's role in Rainbow Half dozen Siege traditionally favors long-range encounters, making the G8A1 the favored primary for nigh. Its loftier 301-round capacity pairs with a fierce fire rate, though balanced with the long reload and aim-downwardly-sight (ADS) time of LMGs.
The SuperNova pump-action can exist a capable primary culling but gives up range advantage valued by many attackers. Shotgun are valuable tools for Amaru, given a demand for hatch climbing, crowning the ITA12S a handy sidekick to articulate overhead rafters. The SMG-11 is an every bit safe choice, merely only as a backup in tight firefights.
Amaru tips and tricks
Though highly situational with considerable setbacks, Amaru has strengths unmatched by allies. Her agility is her defining trait and shouldn't be ignored when in play. She welcomes a wave of new strategies existing maps, alongside a share of threats to consider besides. Flight into buildings is risky work and requires a wealth of intel for a smooth landing.
The Garra Hook besides unlocks unseen routes to get close to the objective – and faster than ever before. Aggression proves valuable early in the round, establishing firm map control and keeping defenders at bay. Once the prep phase concludes, grapple in with the aid of drone intelligence. The Operator brings an element of surprise like few others, carving flanks and unexpected sightlines.
While Amaru shines with her trickery, the hook removes her from sites in defensive plays. Scaling skylights is vital for Kafe and Villa, where sizeable openings overlook objectives. Constitute the defuser, pull out fast, and keep a watchful eye from overhead.
Early time with Amaru also highlights a massive shakeup for specific maps, drawing attending for her synergy with Chalet. The Trophy Room window overlooking Front Yard is now enterable for the first time and wildly changes map flow. Sites at Trophy Room and Kitchen now have more angles to consider, keeping defenders on their toes.
Hold tight
Amaru is a game-changer for Rainbow Half dozen Siege map flow, introducing new routes to approach the objective. Despite limited use in high-level play, she'due south an enjoyable pickup, brimming with gameplay opportunity.
Functioning Ember Rise is now available for gratuitous on Xbox Ane, PlayStation 4, and PC, providing the offset chance to get hands-on with Amaru and Goyo. Both Operators are now available via seven-24-hour interval Year 4 Pass early on access, with a total public launch slated for September 18.
Eyes on target
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